Axel is a Mutant Explorer who Moves Like A Cat in a Post Apocalyptic world -------------------------------------------------------------------------- Might: ______ Pool: 12 Edge: 1 Defense: Practiced Speed: ______ Pool: 18 Edge: 1 Defense: Practiced Intellect: ______ Pool: 15 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Greater enhanced speed You gain 6 points to your Speed Pool. Enabler. Improved edge Choose one of your Edge stats that is 0. It increases to 1. Enabler. No need for weapons When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. Poison immunity You are immune to all poisons. Slippery skin You secrete a slippery oil, giving you an asset in any task involving slipping from another's grip, slipping from bonds, squeezing through a small opening, and so on. Skills ------ Danger sense (Pool:Speed, Cost:1) Your initiative task is eased. You pay the cost each time the ability is used. Enabler. Balance (Trained) You are trained in balancing. Enabler. Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Practiced with all weapons (Practiced) You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler. Useless eye (Inability) One of your eyes is unusable or missing. Tasks specifically involving eyesight are hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Eased by one step for Light weapons. Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Eased by one step for Light weapons. Cyphers ------- Limit: 2 Detonation (Spawn) (Level: 8) Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute and inflicting damage equal to the cypher's level. The burst spawns 1d6 additional detonations; in the next round, each additional detonation flies to a random spot within short range and explodes in an immediate radius. Roll a d100 to determine the type of damage dealt by all detonations: Rolled a 11. Corrosive. Manifest Intelligence Enhancement (Level: 5) All of the user's tasks involving intelligent deduction-such as playing chess, inferring a connection between clues, solving a mathematical problem, finding a bug in computer code, and so on-are eased by two steps for one hour. In the subsequent hour, the strain hinders the same tasks by two steps. Subtle Equipment --------- Money: 0 - Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Explorer You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. Mutant Savage forces strong enough to destroy a world left you transformed. Either through latent mutations passed down from ancestors that survived the apocalypse, or because something about you reacts when you're exposed to radiation or some other mutagenic source, you are prone to mutation. You might look relatively similar to others of your species, or you might have one or more obvious physical differences that make it hard to disguise your nature. Not that you necessarily want to hide what you are; you might wish to proudly display what makes you different and, to your mind, better. Moves Like A Cat Lithe, flexible, and graceful, you move quickly and smoothly, and never seem to be where danger is. Choose how you became involved in the adventure: - The other PCs found you in some weird “mutant” chrysalis and pulled you out; you were grateful and joined them. - The other PCs were “hunting mutants” but when they found you, they realized they had been misguided. - You wanted to get away from a bad situation, so you went with the PCs. - The PCs asked you to come along, believing that your particular mutations could be harnessed for the benefit of the mission. Background Connection --------------------- Your best friend from your youth is now an influential member of the government. Focus Connection ---------------- Pick one other PC. They are deathly afraid of heights. You would like to teach them how to be more comfortable with their feet off the ground. They must decide whether or not to take you up on your offer. Notes ----- Possible player intrusions based on your character type: Fortuitous Malfunction A trap or a dangerous device malfunctions before it can affect you. Serendipitous Landmark Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point. Weak Strain The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise. Improved neural processes You gain +5 to your Intellect Pool from Beneficial Mutation. Possible GM intrusion from your focus: Even a cat can be clumsy. A jump isn't quite as easy as it looks. An escape move is so overzealous that it sends the character right into harm's way. http://localhost:3000/account/cypher/characters/joXNZJ Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta